![]() ![]() A house is a room of a certain size enclosed by a frame of blocks, with player-placed background walls, along with a valid light source, flat surface item, and comfort item. An additional (Desktop, Console and Mobile versions) 3 / (Old-gen console version) 2 / 1 NPC(s) can be encountered that do not move into houses.Įach town NPC requires a suitable, vacant house. There are currently (Desktop, Console and Mobile versions) 26 / !!Error: Invalid EICONS input! 23 / (Old-gen console version) 21 / 19 Town NPCs, (Desktop, Console and Mobile versions) 8 / !!Error: Invalid EICONS input! 7 / (Old-gen console and 3DS versions) 6 of whom normally appear in Hardmode. However, a rescued NPC will stay rescued, and respawn without needing to be found again. the 50 SC requirement for the Merchant), that has to be met again for the respawn. If the NPC has an inventory or population requirement for their initial spawn (e.g. If an NPC is killed, they will respawn after a delay, as long as a suitable vacant house is still available. (Desktop, Console and Mobile versions) Occasionally, NPCs sit in chairs and randomly "talk" to other NPCs or the player (shown as mouth movement and speech bubbles).(Desktop, Console and Mobile versions) Town NPCs gain defense and damage boosts based on which bosses have been defeated in the current world.They will not actively pursue combat, however, but rather attack in an act of self-defense. (Desktop, Console and Mobile versions) Town NPCs will attack nearby enemies, each NPC having their own unique form of attack.The Nurse can furthermore heal herself and other nearby NPCs. They do not suffer from fall damage and their health regenerates over time. NPCs have limited health and can take damage, and ultimately die from enemies, traps, lava, or (Desktop, Console and Mobile versions) by drowning in water however, they cannot be attacked directly by players (outside of special Voodoo Doll accessories or Rotten Eggs). They remain still in their assigned houses at night and during certain events. Town NPCs generally walk around during the day. bases) with several integrated houses, to serve as their safe area. Players tend to utilize this effect by building large structures (e.g. However, this enemy spawn reduction effect will be weaker in the Underworld, and is negated in some circumstances (see Town § Notes for details). Town NPCs that have moved into houses reduce enemy spawn rates in the area, the effectiveness of which will increase as more NPCs are present, capped at 3 NPCs. They move into structures the player must provide, known as houses, which are generally required for town NPCs to remain available. Most NPCs are town NPCs, appearing after various milestones are achieved in game advancement. Some NPCs also have other options that perform other functions. They sell items to players in exchange for coins, and can be sold items by a player to obtain coins. Most NPCs are vendors, displaying a shop inventory when the " Shop" option is selected. Standing near an NPC and pressing the ⚷ Open / Activate button on them will open a dialogue window with one or more options for the player to select. NPCs are friendly automated non-player characters that provide services to players. It will tell you if your house is valid and what to fix if it's not.For a complete list of NPC names, see NPC names. The easiest way to figure out what the problem is would be to go into your inventory, navigate to the housing menu, and use the housing query. This also doesn't seem to be the problem but adding a torch in the center could help. Houses can take up as little as 60 tiles and still be moved into.Īs QuadrAlien mentioned the center may be too dark. It seems like your fine here but you may want to decrease the size a little bit. Your house must take up less than 750 tiles of space. You only have to worry about this if the corruption is right by your house. Your house may be to close to the corruption or crimson. The easiest NPC to get is the Merchant which moves in once you have more than 50 silver coins. The guide moves in to any available housing so if he isn't moving in then there is something wrong with the house. You may not meet the requirements for anymore NPC's to move in. There are a few reasons I can think of that would cause NPC's not to move in. ![]()
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